Waiting for the “Whoops, we ‘forgot’ to remove it”.

  • bss03@infosec.pub
    link
    fedilink
    English
    arrow-up
    3
    ·
    10 hours ago

    Sure, once crunch times starts, you’ll have plenty of free time/people to audit the code and resources to determine if they were AI generated or not.

    Fuck (this particular use of) AI.

  • Hildegarde@lemmy.blahaj.zone
    link
    fedilink
    English
    arrow-up
    11
    ·
    15 hours ago

    Crude MS-Paint drawings are the best placeholder art. Scribbles can be made as fast, if not faster than AI. It shows the information it needs to show, but most importantly its incredibly obviously unfinished art that needs to be redone before release.

    AI art looks pretty good at a distance without close inspection. You have to look closely and spend time to tell AI from art. Late in production when rushing for the deadline is not a point when you have the time to look closely at the assets, so AI placeholders will get missed.

    Placeholders is a bad use case for AI.

    • Zink@programming.dev
      link
      fedilink
      English
      arrow-up
      5
      ·
      10 hours ago

      And what you describe is probably the best case scenario, that the well meaning artist misses it in a rush.

      In the real world much of the time I bet the artist is well aware and frustrated because the game already shipped (with no input from them or their boss) to make it by the end of the quarter and now the press assets all have some bland slop BS front and center instead of the real version staring back from their own monitor.

  • reksas@sopuli.xyz
    link
    fedilink
    English
    arrow-up
    14
    ·
    1 day ago

    if you generate graphics, story and stuff with llm and make them more pretty through human labour, you still have llm generated crud. Generated story acted by humans is still same as fully generated one. using generated slop as placeholders might be fine, but it most likely still influences what they actually make so still no.

    if you are just starting something and have no idea about anything and no mental image about what is what at all, THEN using generated stuff might be okay as an example so you can get the idea what is going on, as long as you stop using anything generated as soon as you can.

    llm and any datacenters involved with it need to go up in flames.

  • BlameTheAntifa@lemmy.world
    link
    fedilink
    English
    arrow-up
    44
    arrow-down
    2
    ·
    1 day ago

    If we conveniently forget about how unethical all AI is, Slay the Spire shows that no game needs generative AI for “placeholder” content and Expedition 33 shows that it can and will slip through the cracks. Don’t. Fucking. Use. It.

    • Nalivai@lemmy.world
      link
      fedilink
      English
      arrow-up
      20
      ·
      1 day ago

      Yep. I saw one slop picture from a new game that I was actually excited to buy, and even though it was “oh, we only used it as a placeholder and just forgot to remove after tehehe”, I immediately lost all the interest, and will not buy it now. Later I learned that the quests there are nonsensical and a bit disjointed, and the story is stupid, and I can tell you, I’m not surprised at all.
      LLM is like that black goo, everything it touches gets corrupted forever.

  • FatVegan@leminal.space
    link
    fedilink
    English
    arrow-up
    13
    ·
    1 day ago

    Huh, weird, you weren’t supposed to see that in the final version. But we fired the guy responsible and we’re sorry that we got caught

  • Hawk@lemmy.dbzer0.com
    link
    fedilink
    English
    arrow-up
    15
    arrow-down
    5
    ·
    1 day ago

    If you’re using AI in your process, even early in development, it means the game is no longer 100% human made, so stop the bullshit.

    • douglasg14b@lemmy.world
      link
      fedilink
      English
      arrow-up
      8
      arrow-down
      14
      ·
      edit-2
      13 hours ago

      Literally every game that’s made today is using AI as part of the development process.

      Damn near every Dev has tab completion on in their IDE. Which is AI based.

      ==========

      Edit:

      I used a term, but I guess y’all were unable to infer meaning from usage?

      Auto tab or w/e it’s called (Some products literally call it tab completion). Visual Studio was doing it around 2018 IIRC, it’s ML based, always has been. Modern versions of it are almost entirely LLM based

      • Nate Cox@programming.dev
        link
        fedilink
        English
        arrow-up
        4
        arrow-down
        1
        ·
        18 hours ago

        Tab completion is a table lookup and has been common for like 20 years. There’s no LLM needed.

        • douglasg14b@lemmy.world
          link
          fedilink
          English
          arrow-up
          1
          arrow-down
          3
          ·
          13 hours ago

          I used the wrong term, but I guess y’all were unable to infer meaning from usage?

          Auto tab or w/e it’s called (Some products literally call it tab completion). Visual Studio was doing it around 2018 IIRC, it was ML based, always has been. Modern versions of it are almost entirely LLM based.

          • Nate Cox@programming.dev
            link
            fedilink
            English
            arrow-up
            2
            arrow-down
            1
            ·
            9 hours ago

            No, it’s not that we were “unable to infer meaning” (gaslight much?), you’re just wrong.

            Firstly, tab completion has been around for effectively ever, and way predates whatever VS Code may have been doing. Ctags indexing, for example, has been around since 1992.

            Secondly, even if you want to move the goal post by talking about some specific implementation of ML based indexing, ML is not LLM.

            • douglasg14b@lemmy.world
              link
              fedilink
              English
              arrow-up
              1
              ·
              edit-2
              4 hours ago

              Like I said plenty of products call this tab completion, and it’s context aware completion, or predictive completion. I used an overloaded term but I would have thought after my explanation you would have understood what I meant by this point. You’re continued explanation of classic tab completion is shows otherwise.

              and way predates whatever VS Code may have been doing

              Also I said Visual Studio, not VS Code. 🤦

              Secondly, even if you want to move the goal post by talking about some specific implementation of ML based indexing, ML is not LLM.

              I very specifically said that it was ML based, The word was indicates past tense. 🤦

              “Modern versions of it are almost entirely LLM based.”

              I don’t know how you managed to completely skip reading that last line?

              Here we are though arguing over reading comprehension issues. Which honestly is pretty classic for the internet.

      • white_nrdy@programming.dev
        link
        fedilink
        English
        arrow-up
        11
        arrow-down
        2
        ·
        1 day ago

        What do you mean “tab completion is AI based”? We have had tab completion for years before LLMs were a thing.

        • douglasg14b@lemmy.world
          link
          fedilink
          English
          arrow-up
          1
          arrow-down
          4
          ·
          13 hours ago

          Apparently meaning from usage cannot be inferred here? Or you’re just being intentionally obtuse?

          • predictive completion
          • context based completion

          A not insignificant number of products literally just call it tab completion these days, because tab completion in many products & IDEa is by default predictive completion, which is ML based. And these days, LLM based.

  • Apeman42@lemmy.world
    link
    fedilink
    English
    arrow-up
    9
    ·
    1 day ago

    Fuuuuck. I don’t really care about this one, but now I’m worried they’re slopping up Dark Heresy too.

    • kazerniel@lemmy.world
      link
      fedilink
      English
      arrow-up
      17
      ·
      1 day ago

      Same. Steam is so inundated with AI slop that I’m now following like a dozen different curators that flag AI usage, for the cases when the developers “forget” to fill out their AI disclosure field D: (which I’ve restyled to be red and on the top of the page)

  • harc@szmer.info
    link
    fedilink
    English
    arrow-up
    11
    arrow-down
    1
    ·
    1 day ago

    Some people just dont want my money. [Steps out into the airlock]

  • brsrklf@jlai.lu
    link
    fedilink
    English
    arrow-up
    123
    arrow-down
    9
    ·
    2 days ago

    If your placeholder doesn’t stick out like a sore thumb, it’s a bad placeholder. There is literally no workflow in which temporary assets shat by AI would be useful.

    They just want to normalize AI use until people don’t care anymore. And with the waste of resources this shit represents, I just hope this never happens.

    • Rusty@lemmy.ca
      link
      fedilink
      English
      arrow-up
      2
      ·
      9 hours ago

      Here’s a good example of placeholder art being very visible from Slay the Spire 2

    • bss03@infosec.pub
      link
      fedilink
      English
      arrow-up
      1
      ·
      10 hours ago

      workflow in which temporary assets shat by AI would be useful.

      Collecting VC funding, particularly demonstrations or even gameplay captures.

    • moakley@lemmy.world
      link
      fedilink
      English
      arrow-up
      10
      arrow-down
      7
      ·
      1 day ago

      You don’t see the use in an artist viewing an approximation of the finished product in order to see what can be improved?

      Do you suppose all conductors just write symphonies in their heads and never have to hear them out loud before deciding they’re done? Would it be useful to replace the tuba with a placeholder of a duck quacking, or do you think they might want it to sound like a tuba even though it’s not the final product?

      • petrol_sniff_king@lemmy.blahaj.zone
        link
        fedilink
        English
        arrow-up
        3
        arrow-down
        1
        ·
        17 hours ago

        You don’t see the use in an artist viewing an approximation of the finished product

        I don’t because that’s not what artists do.

        Artists are not people who bring nearly finished projects over the finish line. And if your finished project does not look anything like your nearly-finished AI assets, what are you actually using them for?

        • moakley@lemmy.world
          link
          fedilink
          English
          arrow-up
          1
          arrow-down
          2
          ·
          15 hours ago

          You’re saying artists never look at their work and decide to change something. Ok, buddy.

          • petrol_sniff_king@lemmy.blahaj.zone
            link
            fedilink
            English
            arrow-up
            3
            ·
            15 hours ago

            Okay, well if you’re going to be like that, I’ll talk to someone else:

            An artist’s job is to pull together research, resources, history, knowledge, opinions, their own fluency in the language of the medium they’re using, and a bit of inspiration, and turn that into something interesting, or cool, or flashy, or thought provoking.

            AI generation, even for the concept phase, skips 90% of that effort.

            You can’t fabricate something with AI and then re-make it by hand later because these are two halves of the same process. By the time the hands are involved, there is very little left for them to do.

            • moakley@lemmy.world
              link
              fedilink
              English
              arrow-up
              1
              arrow-down
              1
              ·
              10 hours ago

              That’s a narrow definition of an art that doesn’t apply to real life. Like it or not, Marcel Duchamp won the argument over whether or not he was an artist.

      • brsrklf@jlai.lu
        link
        fedilink
        English
        arrow-up
        7
        arrow-down
        1
        ·
        1 day ago

        Even a cheap toy synthetizer can make something close enough to a tuba sound to get an idea of what it sounds like. Need something better? people make sound fonts for that.

        But maybe it’s better to use generative AI to potentially have something close to the real thing, just so you can have huge datacenters consuming absurd amounts of power and water too.

        • gazter@aussie.zone
          link
          fedilink
          English
          arrow-up
          5
          ·
          1 day ago

          What are ya, a shill for the toy synthesizer companies?!?! They just want to take jobs away from us hard working tuba players!!n