Waiting for the “Whoops, we ‘forgot’ to remove it”.

  • brsrklf@jlai.lu
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    9 天前

    If your placeholder doesn’t stick out like a sore thumb, it’s a bad placeholder. There is literally no workflow in which temporary assets shat by AI would be useful.

    They just want to normalize AI use until people don’t care anymore. And with the waste of resources this shit represents, I just hope this never happens.

    • moakley@lemmy.world
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      9 天前

      You don’t see the use in an artist viewing an approximation of the finished product in order to see what can be improved?

      Do you suppose all conductors just write symphonies in their heads and never have to hear them out loud before deciding they’re done? Would it be useful to replace the tuba with a placeholder of a duck quacking, or do you think they might want it to sound like a tuba even though it’s not the final product?

      • brsrklf@jlai.lu
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        8 天前

        Even a cheap toy synthetizer can make something close enough to a tuba sound to get an idea of what it sounds like. Need something better? people make sound fonts for that.

        But maybe it’s better to use generative AI to potentially have something close to the real thing, just so you can have huge datacenters consuming absurd amounts of power and water too.

        • gazter@aussie.zone
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          8 天前

          What are ya, a shill for the toy synthesizer companies?!?! They just want to take jobs away from us hard working tuba players!!n

      • petrol_sniff_king@lemmy.blahaj.zone
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        8 天前

        You don’t see the use in an artist viewing an approximation of the finished product

        I don’t because that’s not what artists do.

        Artists are not people who bring nearly finished projects over the finish line. And if your finished project does not look anything like your nearly-finished AI assets, what are you actually using them for?

        • moakley@lemmy.world
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          8 天前

          You’re saying artists never look at their work and decide to change something. Ok, buddy.

          • petrol_sniff_king@lemmy.blahaj.zone
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            8 天前

            Okay, well if you’re going to be like that, I’ll talk to someone else:

            An artist’s job is to pull together research, resources, history, knowledge, opinions, their own fluency in the language of the medium they’re using, and a bit of inspiration, and turn that into something interesting, or cool, or flashy, or thought provoking.

            AI generation, even for the concept phase, skips 90% of that effort.

            You can’t fabricate something with AI and then re-make it by hand later because these are two halves of the same process. By the time the hands are involved, there is very little left for them to do.

            • moakley@lemmy.world
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              8 天前

              That’s a narrow definition of an art that doesn’t apply to real life. Like it or not, Marcel Duchamp won the argument over whether or not he was an artist.

    • Rusty@lemmy.ca
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      7 天前

      Here’s a good example of placeholder art being very visible from Slay the Spire 2

    • bss03@infosec.pub
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      8 天前

      workflow in which temporary assets shat by AI would be useful.

      Collecting VC funding, particularly demonstrations or even gameplay captures.

  • LostWanderer@fedia.io
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    9 天前

    Whelp, my interest in The Expanse Osiris Reborn has officially died…Rest in Piss, Owlcat!

  • BlameTheAntifa@lemmy.world
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    8 天前

    If we conveniently forget about how unethical all AI is, Slay the Spire shows that no game needs generative AI for “placeholder” content and Expedition 33 shows that it can and will slip through the cracks. Don’t. Fucking. Use. It.

    • Nalivai@lemmy.world
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      8 天前

      Yep. I saw one slop picture from a new game that I was actually excited to buy, and even though it was “oh, we only used it as a placeholder and just forgot to remove after tehehe”, I immediately lost all the interest, and will not buy it now. Later I learned that the quests there are nonsensical and a bit disjointed, and the story is stupid, and I can tell you, I’m not surprised at all.
      LLM is like that black goo, everything it touches gets corrupted forever.

  • Egonallanon@feddit.uk
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    9 天前

    My question is if everything is going to be human made in the end why bother using at all? You won’t even get any of the much vaunted time savings at that point.

    • kazerniel@lemmy.world
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      9 天前

      Every other commenter under this seems to forget that stock assets exist and worked fine for decades without involving AI slop.

      • PlzGivHugs@sh.itjust.works
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        9 天前

        Stock assets (at least if you need more than the absolutely basics) cost quite a bit. Programmer art can work, but if you want something close to the tone of the finished product, still takes time and thus money. Slop is quick and free.

        Frankly, given the fact that placeholder assets are literally meant to be utilitarian, disposable, “just good enough” work, it’s actually not a terrible use case. Placeholders are meant to be slop either way, so not much is lost by automating it, so long as it is actually removed after.

        • Venator@lemmy.nz
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          9 天前

          Placeholder assets are generally better if they look out of place because then you don’t forget to replace them 😅

          AI art generation is trained to be just good enough to fly under the rader if not looked at too closely…

          • PlzGivHugs@sh.itjust.works
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            9 天前

            Depends on the use case. If its just to be a piece to fill the spot and nothing else, yes. That said, assets impact tone and gameplay, and if you’re trying to judge how something will feel or play, then sometimes you need something closer to the given use case. For example, if you have a survival horror game and are trying to judge the ambiance and visibility of an in-progress level, using wildly out of place assets will mess with the tone, and may result in difficulty in judging factors like the visibility of gameplay elements. Like was said before, the same role as stock assets and programmer art.

          • stankmut@lemmy.world
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            9 天前

            It depends on what you are using placeholder assets for. If you want to use it to gauge how a scene would look before setting out to build it, then placeholders that stand out get in the way. You would need a way of tracking all the slop, but then you could have a build tool track how much slop is still in the game to make sure you catch it all before release.

          • felykiosa@sh.itjust.works
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            9 天前

            That s not entirely true , you may want to see what it would look like and big cube purple and black are not ideal for that.

    • Chozo@fedia.io
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      9 天前

      It’s similar to the pre-vis stage of movie special effects. You’re using basically anything available to create a facsimile of the final scene, to see if your framing and pacing work the way you intend to. In film, artists will often use action figures shot with their phone, because it doesn’t matter if it looks janky since it’s not a scene going in the movie to begin with; it’s a test to see if your scene works at all. Game development and filmmaking share a lot of overlap in workflows these days.

      • Quetzalcutlass@lemmy.world
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        9 天前

        For an example, see the leaked Heart of the Swarm ending animatic (StarCraft spoilers, obviously). It’s a super janky rough cut to try out the scene’s flow before pouring their full resources into it. They had most of the art assets already in place since it’s a sequel, but for the parts they didn’t they used concept art and even music ripped from the Transformers movie.

    • FishFace@piefed.social
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      9 天前

      It is conceivable (though I certainly understand skepticism) that they use it for concept and placeholder art, proofs of concept and the like.

      As always, the question should be whether the final product is any good.

      • MountingSuspicion@reddthat.com
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        9 天前

        The question should be whether the final product is worth what was sacrificed to make it. That line is different for everyone, but it’s important to keep that in mind. Plenty of companies I boycott make acceptable products but are supporting a genocide.

        I don’t think generative AI use is worth it however it’s employed and regardless of the quality of the final product. If enough people agree maybe they’ll stop using it.

    • rants_unnecessarily@piefed.social
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      9 天前

      For instance. You can try things out without first creating them by hand. Then you pick and choose and make the final version by hand.

    • Mordikan@kbin.earth
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      9 天前

      Because development isn’t exactly asynchronous by nature. If you are waiting on placeholder assets, you are blocking everything dependent on “what comes next”. Even at the cost of going back to repopulate your assets with non-placeholders, you save a tremendous amount of time.

  • Green Wizard@lemmy.zip
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    9 天前

    Open up paint and doodle it for Christ’s sake, these guys “forget” to go back and change it I’ve noticed, so just don’t use it, boom, problem solved.

    • I_Jedi@lemmy.today
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      9 天前

      Guarantee they still have a chip on their shoulder about their art teacher telling them to stop using stick figures back in the day.

    • kazerniel@lemmy.world
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      9 天前

      Same. Steam is so inundated with AI slop that I’m now following like a dozen different curators that flag AI usage, for the cases when the developers “forget” to fill out their AI disclosure field D: (which I’ve restyled to be red and on the top of the page)

  • AmosBurton_ThatGuy@lemmy.ca
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    9 天前

    Gonna preface this by saying I’m obviously a huge Expanse fan so my opinion is definitely biased. My username is a character from The Expanse and I consider it both my favorite TV show and book series ever. Wanted to make that clear up front.

    That being said, if the game is good and they eventually replace the slop assets with proper assets, then what does it matter? As much as I like Lemmy, the hardline stances the community tends to take pisses me off at times. “Oh you’re not a full blown communist and haven’t read Marx? You’re no better than a nazi you filthy shitlib”

    Or regarding “AI” (hate that they called it that, it’s basically just a smarter auto correct thats existed in smartphone keyboards for years now) anyone that doesn’t automatically and passionately hate AI or any of its uses is automatically demonized as a supporter of big tech. Don’t get me wrong, I fucking hate 90% of what “AI” does and is used for, especially how corpos are using it as an excuse to lay off real people and how dumbasses are relying on it as pure truth when it constantly hallucinates bullshit. I don’t support “AI” and I can’t wait for the bubble to burst.

    There’s almost zero nuance here, it’s 90% “you’re with us or you’re against us” with no room for anything in between.

    If the game is good and they replace the slop assets with real assets when it’s released next year then who fucking cares that they used AI, what matters is whether the game is good or not and whether the devs are treated and paid well. Expedition 33 used AI in earlier iterations and it all got replaced with real assets eventually but that didn’t stop Lemmy from shitting on one of the best games (IMO) to come out within the last decade once that became public.

    You wanna make this place a more mainstream alternative to big tech controlling everything? Get off your high horse and accept that there’s nuance to everything, it’s not just black and white. Otherwise this place will continue to scare off new users faster than it can gain them. I consider myself to be a progressive, I’m Canadian and I’ve only voted NDP since I was able to vote and I’m now 32. I also really respect AOC, Mamdani, and Sanders in the states, so I’m already close enough to the target demographic of Lemmy if you exclude the tankie trifecta (ml, hexbear, and grad) and even I get sick of the circlejerk here at times.

    Judge something when you can actually have a proper opportunity to do so rather than getting preemptively pissed off because they had the audacity to use something you don’t like.

    If the game comes out and still has slop in it and/or just sucks in general, then yeah, shit on it all you want, and I’ll be first in line to join the club cause I absolutely love The Expanse and I’ll be immensely disappointed if it turns out bad.

    Again, in the interest of honesty and transparency, I usually prefer to just throw my opinions out there and not read or respond to replies when it’s something that I know is gonna be controversial so I won’t be replying to anyone that replies to this comment. I really hate arguing with random people on the internet so I just ignore replies for the most part.

    • w3dd1e@lemmy.zip
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      9 天前

      It’s my favorite book too. I’m conflicted. AI isn’t going back in the box.

      At the same time, it’s kinda like the way Belters are treated, barely getting their needs met in favor of corporate profits. AI is doing the same thing to a lot of people looking for work and is built off stolen labor.

        • w3dd1e@lemmy.zip
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          8 天前

          No. I’m saying we should be more thoughtful about how we use it and train it.

            • w3dd1e@lemmy.zip
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              8 天前

              I know you’re writing in Belter creole, but I can’t help but read it as Jar Jar Binks.

    • moakley@lemmy.world
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      9 天前

      You’re right. It’s the same god damn mindless circle jerks you get in every online forum. This is why bots are undetectable, because they fit right in by commenting without actually thinking.

    • Cocodapuf@lemmy.world
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      8 天前

      I wish I could upvote this harder.

      Your hitting on one of the biggest ongoing issues that Lemmy faces. I’m really not sure how best to combat the echo chamber though. I mean I see the problem clearly, but I don’t actually know of a solution.

    • Ryanmiller70@lemmy.zip
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      9 天前

      Ok, but what if I don’t want new people and like how small it is filled with like-minded individuals?

      • Cocodapuf@lemmy.world
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        8 天前

        What if I like my insulated echo chamber?

        Well if that were the case, then you would suck.

      • yabbadabaddon@lemmy.zip
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        8 天前

        Don’t go in the internet, move to a cave and don’t bother interacting with the society. It solves both our and your issues.

          • Dremor@lemmy.world
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            8 天前

            Careful with what you wish for. Not everyone here is idiot enough to think everything is resolved with a bullet to the head.

            Enjoy your 1 day ban.

  • FatVegan@leminal.space
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    8 天前

    Huh, weird, you weren’t supposed to see that in the final version. But we fired the guy responsible and we’re sorry that we got caught

  • reksas@sopuli.xyz
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    8 天前

    if you generate graphics, story and stuff with llm and make them more pretty through human labour, you still have llm generated crud. Generated story acted by humans is still same as fully generated one. using generated slop as placeholders might be fine, but it most likely still influences what they actually make so still no.

    if you are just starting something and have no idea about anything and no mental image about what is what at all, THEN using generated stuff might be okay as an example so you can get the idea what is going on, as long as you stop using anything generated as soon as you can.

    llm and any datacenters involved with it need to go up in flames.

  • Hildegarde@lemmy.blahaj.zone
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    8 天前

    Crude MS-Paint drawings are the best placeholder art. Scribbles can be made as fast, if not faster than AI. It shows the information it needs to show, but most importantly its incredibly obviously unfinished art that needs to be redone before release.

    AI art looks pretty good at a distance without close inspection. You have to look closely and spend time to tell AI from art. Late in production when rushing for the deadline is not a point when you have the time to look closely at the assets, so AI placeholders will get missed.

    Placeholders is a bad use case for AI.

    • Zink@programming.dev
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      8 天前

      And what you describe is probably the best case scenario, that the well meaning artist misses it in a rush.

      In the real world much of the time I bet the artist is well aware and frustrated because the game already shipped (with no input from them or their boss) to make it by the end of the quarter and now the press assets all have some bland slop BS front and center instead of the real version staring back from their own monitor.

  • harc@szmer.info
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    9 天前

    Some people just dont want my money. [Steps out into the airlock]