Hi, this is a quick post I make to talk about something I keep seeing online everywhere.

A lot of people say that the price increases will force developers to optimize and to work with what hardware they have to make good games and stop using AI gen and DLSS tech as an excuse for poor optimization.

The big problem is that nobody thinks about those people that don’t have the hardware right now.
Those people that were waiting for a discount to buy a PS5 or a PC and now they’re left stranded.

Current-gen consoles are getting really hard to find and a lot of people have been left out, stuck on old-gen and old-games.

playing old-games is not a bad thing but you may have missed the fact that even old consoles are getting reaaally pricey thanks to scalpers and speculators of the market.

This is madness people. Fight AI, don’t embrace it!

  • Greyscale@lemmy.sdf.org
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    19 days ago

    I’m 90% certain that none of the resources being “bought” by AI actually have been sold, or created yet.

    Either warehouses of GPUs and RAM are gonna go in a shredder in 12 months, or they’re just decreasing supply and charging more, like the auto industry.

    Speaking of the auto industry: Is AI a mirage, like the dreams of a working rotary engine? Many companies have tried, but it keeps killing companies and it still is an impossible goal. The technology projects a mirage for investors that it just can’t reach.

    AGI isn’t coming out of LLMs and statistical weights.

    Their model, which has scraped the internet and therefore by definition knows how to make a pipe bomb, cannot be proven that it wont tell the user how.

    The guard rails are impossible to build because LLMs aren’t deterministic.

    • wewbull@feddit.uk
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      19 days ago

      I’m 90% certain that none of the resources being “bought” by AI actually have been sold, or created yet.

      Indeed. The prices skyrocketed because vendors realised they couldn’t get replacement supply in the future. What existed today was all they were going to get.

      I’m expecting a glut of supply once those contracts fall through.

      Speaking of the auto industry: Is AI a mirage, like the dreams of a working rotary engine?

      It is, but I think it’s a different type of mirage. The rotary engine does work, but it brings with it significant downsides. Getting the positives without the negatives is the mirage being chased.

      AI appears to do one thing, but actually does another. People see it “creating” new things, but it’s more like it shreds work up and then glues the pieces together making sure it looks consistent. Train it on one work and it can reproduce that work. Train it on two and it will mash the two. Train it on a billion and it will mash the billion. Nothing creative,. No extrapolation. Just interpolation.

      People want the AI promise regardless of the downsides. It just doesn’t exist.

    • seathru@quokk.au
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      19 days ago

      like the dreams of a working rotary engine? Many companies have tried, but it keeps killing companies and it still is an impossible goal.

      Rotarys and 2-strokes are kneecapped by emissions standards/laws, not because they don’t work.

        • seathru@quokk.au
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          19 days ago

          Motorsports. Altho emission/pollution regulations are pushing them out of that too.

            • Goodeye8@piefed.social
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              19 days ago

              You’re mixing up “miracle tech that leads to nowhere” with “niche tech with little mass appeal”. A rotary engine car has won Le Mans, The Mazda 787. I’m pretty sure one of the recent Mazda plug in Hybrids (I refuse to call those EV-s) has a rotary engine as a backup for the electric engine.

  • caut_R@lemmy.world
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    19 days ago

    Shit‘s been fucking expensive before this year and most triple-A stuff ran like doodoo anyway. Now prices are just even worse and somehow that‘ll make the suits care? At best we‘ll get the same level of bad.

    MH Wilds has been out for a year and today‘s patch pushed it to the bottom range of acceptable.

    Even if somehow more money was put into engineering now, the argument would still be weak, it‘s naive on its own merit at best.

  • bacon_pdp@lemmy.world
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    19 days ago

    Modern developers simply were not ever taught the old ways. The old ways are light years ahead in terms of optimization and efficiency than what modern developers can even imagine. Imagine creating a C compiler and it has to run in 16KB of RAM and be powerful enough to build unxz, untar and sha256sum. Because it was done because they needed it.

    • panda_abyss@lemmy.ca
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      19 days ago

      They all work for big companies, and in big companies you get paid for features not for fixes.

      AAA games will never be optimized. They’re too big to care, and nobody is accountable for it.

      This is why I quit big companies. I love optimizing. I love building flexible software, that’s fast, clean, and simple. But that takes time and you won’t get it, you’ll get “what’s the minimum we can do to get this feature out” or “we can always come back to that” and it’s back logged forever. If someone else pushes out a hacky MVP of spaghetti code that gets to market faster, they’ll go with that, even if it costs months of dedicated fixes.

    • BlueDemon@lemmy.sdf.org
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      18 days ago

      Not quite development but 3D modelling, there is a really clear split between old threads and more modern ones because a lot of the advice is “it doesn’t matter” or “use nanite” whereas in older threads I find esoteric knowledge that I treasure.

    • CompactFlax@discuss.tchncs.de
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      19 days ago

      That someone thought Electron was a not just a reasonable approach but a good idea, when it sucks down a gig of RAM for what amounts to mIRC with GIFs, is a strong support of your claim.

    • ampersandrew@lemmy.world
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      19 days ago

      They’re also not really comparable. Teams were so small and project timelines were so short that you often knew exactly what the end would look like. My favorite optimization story from 20+ years ago is that a dev (who went nameless, and so did the game, as the story was posted anonymously) made a habit of declaring a large empty variable at the beginning of a project, and that variable’s only job was to be deleted when they encroached on their memory budget so they knew when to stop.

  • jollyrogue@lemmy.ml
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    18 days ago

    The devs won’t optimize anything. Our problems are not their problems.

    Optimization happens when people have time to sit down and reason about the code. A hardware crunch isn’t going to give people more time. The assembly line is going to run at the same pace regardless, and devs are going to churn out the same junk they always have.

    It isn’t a lack of limited hardware holding them back. Old, junky hardware has existed since nearly the beginning of the information technology, so a hardware crunch isn’t going to affect anything.

    • SkunkWorkz@lemmy.world
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      18 days ago

      Yeah many gamers assume devs don’t optimize their games because they are lazy. But every dev wants to optimize their games but they can’t when management doesn’t allocate time and money to optimize.

  • oopsgodisdeadmybad@lemmy.zip
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    19 days ago

    Honestly I hope the ENTIRE console industry completely dies off. Hopefully Nintendo bites it first, but they’re all fucking shitty as hell (for SO many reasons) and I hope they all go extinct by the time Trump does.

    There, I said it, I’m not sorry, and I will die on this hill. I don’t even think there’s any reasonable counter point beyond it being a simple entry point with easy to plug in pre-configured boxes.

    So fight me. Consoles suck, and they should go extinct.

    • CosmoNova@lemmy.world
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      19 days ago

      I don‘t really see a future where game consoles die but gaming PCs don‘t because of hardware shortages. It‘s either cloud all the way or this becomes the era of mobile gaming even for core gamers.

      Personally I hope we can somewhat return to normal in a few years. That is after the bubble popped and even the last investor realized most data centers won‘t get built anymore.

    • brucethemoose@lemmy.world
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      19 days ago

      Which would you rather have as the dominant platform. Consoles, or cloud gaming?

      Because if “market conditions” kill consoles, they will shrink PC gaming hardware sales too, and I don’t want a world where devs target cloud gaming first.

      I’m not trying to defend consoles and their predatory practices, but you can’t separate them out. If subsidized console hardware is too pricey to sell, then PC gaming components will absolutely atrophy too.

      • oopsgodisdeadmybad@lemmy.zip
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        19 days ago

        First, I wasn’t saying it would be market conditions doing it. Honestly I’d love to see all the companies eat the shit they’ve already stepped in.

        Preferably it would be people wising up and realizing that they are factually bad compared to PCs. Demand would (in this good timeline) drop to zero overnight and kill them off immediately.

        Not sure why you’re so sure that cloud would be the next winner either. Until network speeds get above the speed of light, as long as real time games exist, cloud gaming will never be very popular. It’ll be at best the “gaming you have at home” meme.

        The delay will always be too much for any serious game where real time input and reactions are core components.

        So I don’t see cloud gaming ever getting huge.

        And even in your version, if PCs do take a hit (they already are with the RAMpocalypse), it’s still a smaller hit than being defunct.

        But overall the main point is no technology should ever be locked down to one company. If your hardware only plays games allowed by one company, then you’ve got yourself a piece of shit. Period.

        • brucethemoose@lemmy.world
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          19 days ago

          Not sure why you’re so sure that cloud would be the next winner either.

          Because, in aggregate, gamers are stupid consumers.

          I hate to be so blunt, but they have, repeatedly and demonstrably, made uninformed purchases. They buy bad games on launch day, complain, then turn around and do it again. They buy hardware known to be a lemon. Heck, they’ll hardly even look at AMD or Intel GPUs now simply because there’s isn’t a minimum amount of effort made to shop around.

          They are going to just buy the cloud gaming subscriptions if that’s all that’s financially viable, and it’s what’s popular in their YouTube feeds or Discord channels or whatever.

          Keep in mind that I’m talking about the bulk market. Sure, plenty of us will turn our nose up. But the R&D required to develop consumer hardware requires volume, so updates will get slimmer with less money in the pool. It’s already happened with the AMD 9000 GPUs (as shrinking sales could not justify a big-die 7900 successor).

    • Totally Human Emdash User@piefed.blahaj.zone
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      19 days ago

      Challenge accepted!

      The Steam deck is pretty cool because it is just a really nice handheld PC that lets me (or, more typically, my wife) play everything in my very extensive Steam library.

      • oopsgodisdeadmybad@lemmy.zip
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        19 days ago

        Maybe it was unclear, but by “console” I was implying a locked down device stuck with only using software licensed (or whatever the applicable legal term is) to a specific company’s hardware.

        And given that a steam deck (love mine btw) isn’t locked down in any way beyond having native access to a specific vendor’s store, doesn’t apply (neither does steam machine).

        Any locked down technology at all is kinda suspect, tbh. Capitalism is fucking horrendous.

  • it_depends_man@lemmy.world
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    19 days ago

    That’s a weird take.

    I still rock a gtx 1060, I have no issue playing a wide variety of games, obviously most classics and many newer indie titles.

    The games I “can’t run” are modern AAA titles that put a lot of emphasis on spectacle and pay no attention to optimization.

    Yes it sucks for people who want new hardware right now because they have literally nothing, but even then something used from 5-10 years ago will play 95%+ of all games, including many many classics and very popular games like minecraft and fortnite.

    • Maestro@fedia.io
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      19 days ago

      Problem in that many games using UE5 are coming out, even AA and indy games. A GTX 1060 usually won’t do for UE5 unless you accept severely degraded graphics.

  • Ryoae@piefed.social
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    19 days ago

    It’s not just an AI problem.

    You’ve pointed out the scalpers and speculators of the market. Are we going to do anything about them? No? It’s all just AI, right?

    What good is it for the developers when they’re whipped by companies with unrealistic demands and people who’re strained from paying top-dollar for the games? It’s all just AI!

    It’s a multi-pronged issue.

    • warm@kbin.earth
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      19 days ago

      We know, but the one good thing AI has done is help bring these other issues to light.

      However, having no supply of hardware because it’s all been “preordered” is a much larger issue than scalpers.

      Some companies have protections against scalping, some dont care, but the biggest issue there is people buying the “scalped” products. They just cant help themselves.

      Developers are forming more unions, its picking up pace, so there’s hope there. It’s also partly a customer issue too, buy and support the games made ethically.

  • DupaCycki@lemmy.world
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    18 days ago

    A lot of people say that the price increases will force developers to optimize and to work with what hardware they have to make good games and stop using AI gen and DLSS tech as an excuse for poor optimization.

    The main problem with this is simply that it won’t happen. Every company would have to spend more on their games for no monetary gain, while their competition likely won’t do the same.

    Not to mention, big game companies already have insanely powerful hardware, so it doesn’t impede the development in the slightest.

    • yermaw@sh.itjust.works
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      18 days ago

      Im coming at it conceptually rather than a place of actual industry knowledge, but games of yesteryear were incredibly clever, pulling off all sorts of crafty hacky bullshit to get their games looking good on pretty low-end basic gear.

      I’m not sure if that sort of thing is feasible or possible today, but I’m hoping it’ll push some of the bigger brains to find out. Necessity is the mother of invention and all that.

      • DupaCycki@lemmy.world
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        18 days ago

        Of course it’s possible. Just not financially viable, according to corporate logic. It’s not about profit. It’s about ever increasing profit. So what do you do when the sales have reached their peak and stopped increasing? Lower the production costs and/or increase prices.

        I’ve worked in the video game industry for a few years, both at and with large corporations as well as smaller studios. Game optimization has rarely, if ever, been a concern for anyone. Usually, as long as the fps only occasionally drop to 25 on high-end systems - it’s good enough.

        To be clear, smaller game studios care significantly more about optimization/accessibility. There’s no denying that. However, with their limited resources, sometimes there’s not a whole lot they can do.

        What you’re asking for is completely reasonable and would be great. But it’s just not gonna happen. Most studios prefer Unreal, because it lets them outsource a lot of work to India, and potentially cuts the development time ever so slightly.