

That’s what is puzzling me. How was it so impossible to course correct the studio when it’s absolutely obvious how to put two and two together?


That’s what is puzzling me. How was it so impossible to course correct the studio when it’s absolutely obvious how to put two and two together?


But that happened in 2024, Sony had the whole of 2025 to figure out what to do with the studio and it’s not like they don’t have highly desirable games to remake cough Bloodborne cough for a studio known for excellent remakes. I just want to know what the hell happened in 2025 for the studio to get literally no projects greenlit by Sony? Is Sony still continuing its stupid live service push or did the studio no longer want to make remakes or what the problem was? The path forward is so clear you don’t even need a business degree to make the decision that could’ve kept this studio alive so what the hell happened?


Even if it wasn’t owned by Microslop I don’t have any confidence BGS could make a good TES game. They’ve been sitting on their laurels for far too long.


This is such a horrific mismanagement of a studio it makes me question if the studio itself wanted to make a live service game and bit off more than they could chew. Because if this is on Sony, and it does have Sony written all over it, then they’re legitimately worse than EA. It’s like a low I didn’t even know existed because it would be an astonishing level of incompetence.


You’re mixing up “miracle tech that leads to nowhere” with “niche tech with little mass appeal”. A rotary engine car has won Le Mans, The Mazda 787. I’m pretty sure one of the recent Mazda plug in Hybrids (I refuse to call those EV-s) has a rotary engine as a backup for the electric engine.


Yes, I’m looking at 2 hours, not exactly high.
Some games don’t need even 2 hours of playtime to see the flaws. It took me a single COD match to understand why I hate that kind of gameplay. Getting to some arbitrary time spent would be time wasted.
The example is a free game. There’s also a difference between moving on and leaving a negative review
There are no free games. You still need to invest time and effort into the game. I got Star Wars Outlaws for free. I understood I’m probably not going to enjoy the game before the tutorial was over. I still gave it a shot under the same “benefit of doubt” idea and in hindsight I should’ve just put the game down when I got the first hint that I’m not going to enjoy it, because I probably would’ve given it a more generous evaluation. Instead I ended up with the opinion that the game is a waste of time because playing it was a waste of my time.
I agree there’s a difference between moving on and leaving a negative review and I think it’s stupid for people to leave negative reviews just to feel like they’re part of some kind of a zeitgeist. But the negative reviews don’t change anything because the reason a game is getting negative reviews is because it’s not a good game. Had Highguard been the new Overwatch it wouldn’t be in the overwhelmingly negative category even if the initial impression of the game was negative. Just look at Doom 2016, prior to launch it ticked all the boxes of being a bad game (development hell, tacked on multiplayer, poor marketing material, no review copies etc) but then it came out and people loved it. I don’t think the benefit of doubt would’ve saved Highguard. It simply would’ve made the trend from a nosedive into a steep slope and the “dead game” claim would just come a few months later.
It doesn’t take a whole year to pivot, unless they sit on their ass for that whole year. I’m not saying it’s not possible they did that but it would be an insane level of incompetence.