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…a single instance of a Uyghur being killed
Genocide is more than just killing, it’s the deliberate destruction of a people including its culture and institutions. In fact, the reason you’re so focused on people dying is because imperialist powers felt the need to redefine it to allow their exploitation. Even in its more narrow definition it still includes things like abducting and re-education of children and malicious targeted actions (forced labor, restricted reproduction, relocation, etc…).
China is a massive country, and has always had issues with maintaining control over its more distant and ethnically distinct pockets. This stretches back centuries right up to now. For example: 100+ years of separatism, uprisings and violent incidents in East Turkestan. Or more recently, 160 Tibetans self immolating in protest of government repression since 2009. In this lens, there’s plenty of evidence that could support these accusations.
Meanwhile anyone can visit Xinjiang
This sounds like something people parrot only if they haven’t actually traveled China. For one, Xinjiang is massive. It’s about the size of Iran; 1/6 of China by land area. Saying you can visit it is like saying you could visit somewhere in France + Spain + Germany + Italy.
For two, foreigners require a special permit to visit ~12-15% of China (varying by year). This includes the expected restricted zones (military or government areas), but also the areas along borders (many in Tibet and Xinjiang) and “politically sensitive” areas. There’s no official list published for obvious reasons but they’ll certainly let you know if you’re not welcome.
As a disclaimer for those of you furiously typing whattaboutgaza: Yes that’s a genocide. Yes, many countries have engaged in similar kinds of repression. Yes media will amplify stories that paint rivals in a bad light, no that’s not unique to western media.
shoo@lemmy.worldto
Games@lemmy.world•Helldivers 2 and Palworld devs wish players understood that 'easy' additions and updates are sometimes really hard: 'That's half a year's work. That takes six months'English
1·11 months agoThat’s kind of a funny example because, on a quick skim, nothing he did was exceptionally clever or unusual (other than workarounds for not having source code). R* basically paid him 10k for some basic profiling that they never bothered to do.
shoo@lemmy.worldto
Games@lemmy.world•Helldivers 2 and Palworld devs wish players understood that 'easy' additions and updates are sometimes really hard: 'That's half a year's work. That takes six months'English
1·11 months agoI agree, real code always has tradeoffs. But there’s a difference between a conceptually simple change taking 3 weeks longer than planned and 6 months. The reality is game code is almost always junk and devs have no incentive to do better.
Getting a feature functional and out for launch day is the priority because you don’t have any cash flow until then. This has been exacerbated with digital distribution encouraging a ship-now-fix-later mentality.
This means game devs don’t generally have experience with large scale, living codebases. Code quality and stability doesn’t bring in any money, customer retention is irrelevant unless you’re making an mmo.
shoo@lemmy.worldto
Games@lemmy.world•Helldivers 2 and Palworld devs wish players understood that 'easy' additions and updates are sometimes really hard: 'That's half a year's work. That takes six months'English
1·11 months agoWhen a dev with game dev experience says something should be easy to fix, it’s under the assumption of a reasonable code base. Most games are built off of common engines and you can sometimes infer how things are likely organized if you track how bugs are introduced, how objects interact, how things are loaded, etc…
When something is a 1 day bugfix under ideal conditions, saying it will take 6+ months is admitting one of:
- The codebase is fucked
- All resources are going to new features
- Something external is slowing it down (palworld lawsuit, company sale, C-suite politics, etc…)
- Your current dev team is sub par
Not that any of those is completely undefendable or pure malpractice, but saying it “can’t” be done or blaming complexity is often a cop out.


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