

We can have nice things because mega crit doesn’t need to care about steam reviews at all.
reddit: nico_is_not_a_god pokemon romhacks: Dio Vento


We can have nice things because mega crit doesn’t need to care about steam reviews at all.


Lmao of course it’s plebbit/seedit/whatever else they tried to call it.


One thing I’d like to see from an app like this is “force the video into an arbitrary file size limit” with a list of priorities to do so defined by the user. Say I’ve got a video I want to send over Discord (10mb limit) but I’m not intending for the vid to be fullscreened by the recipient so scaling it down to like 480x480 would be fine.


Yeah, but if you can remove negative reviews text but not the contribution to “mostly positive” or whatever, the audience has to take it on faith that you “only censored the racists don’t worry. We’re getting brigaded”
Without the ability for devs to delete text, the customer can always… Read the reviews. If the good ones are all “lol cute dog” and the bad ones are actual criticisim, skip the game. If the good ones are actual reviews and the bad ones are “waaaah there’s a black guy in my medieval pseudo-euro fantasy waaaah”, you can be certain the game’s actual reception among non-idiots is higher than “mostly positive”.
Reviewers that aren’t the developer’s friends or mouthpieces are the main useful feature of Steam Reviews at all. Seeing “chuds are mad about this” next to the “buy now” button should be a selling point for some people, but actual bad videogames (including predatory games, ai asset flips, early access abandonware) should have a bunch of paragraphs that might hurt the game’s sales right there.


This solves the current problem but reintroduces the one that steam reviews exist to solve: giving the game’s developers control over the most visible discussion channels for the game allows for removal of negative reviews or user backlash. Think about how bad subreddits can be about “removing toxicity” after a GAAS cranks the monetization dial up when the devs are on the mod team.
At some point, the responsibility is gonna end up landing on the consumer to actually read some negative reviews and dismiss the game’s “negative reception” entirely if all the thumbs-downs are yammering on about “woke devs” or “DEI” or “the chinese translation is bad”.
They made Slay the Spire 1, right? They pushed the anti-infinite changes to main after getting review bombed for a beta patch, right? I’ve seen some people say that the readjustments in the beta are “compromises” to placate the whiners, but it’s much more likely that they used their experimental weekly beta patch to “overnerf” and “overbuff” so that dialing in the final changes becomes easier. If the right number for some value in your game is a 7, you find it faster by changing the 10 to a 5 and then buffing it than you would by incrementally nerfing it one by one.