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Joined 8 months ago
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Cake day: June 23rd, 2025

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  • This is a weird one, but there’s been a definite shift in indie game development.

    Before Steam Greenlight/Direct and Xbox Live Arcade/Marketplace and whatever, there wasn’t a huge emphasis on trying to get money out of a game project. I’d speculate most indie (and modders) dev’s goals at the time were to make stuff and hope it was cool enough to show to a studio as a portfolio piece and get hired, as self-publishing was rather difficult at the time.

    A lot of conversation and discussion about game dev at the time was just trying out new things or learning how stuff worked and so it was a generally chill environment.

    But after the success of things like Braid on the Xbox or Minecraft (when it first released) on the PC, there was a huge direction change into avoiding working for a big studio altogether and getting into self-publishing to make the big bucks. Now its generally considered strange to make something just to make something and not have a community or dev logs or self-promotion.

    Its somewhat made me avoid some development communities and I find that kind of frustrating.





  • I’d probably argue games that ‘can’ do this well is JRPGs because they tend to be a slow burn and have a lot of small side conversations that are not directly plot related, which allows the characters and relationships to get fleshed out.

    The ones that immediately come to mind are FF 8/9/10 but I’m certain there are others.

    In games where the romance is like a mechanic and not a part of the story? Hmm that’s a tougher question because I think mechanics/gameification tend to ruin the human part of relationship building.