• 0 Posts
  • 5 Comments
Joined 3 years ago
cake
Cake day: June 2nd, 2023

help-circle

  • Hotzilla@sopuli.xyztoLemmy Shitpost@lemmy.worldThe Future is Now!
    link
    fedilink
    arrow-up
    102
    arrow-down
    3
    ·
    27 days ago

    It isn’t AI, main way to know is the one guys green gloves stay on even when they are out of sight long periods of time. None of the current models can handle that.

    These robots just have quite powerful motors that control arms/legs, so when it goes wrong, it can easily destroy itself with spectacular fashion.


  • DLSS is machine learning model trained by Nvidia to invent information to rendered game frames. In general there are two ways:

    • You have two frames of game, model makes up third frame between those two frames, to make game run smoother. This has down side that input lag (you press button and it happens on screen) gets longer. But it increases your FPS (frames per second), which looks smoother.
    • model makes up extra detail to the game frame. Previous versions have mainly being AI upscaling. Game renders in smaller resolution (less pixels), and then it is made larger, and model smooths and makes up details that originally wasn’t there.

    Both of these have same downside, they can cause inconsistency between frames, and have flickering etc.

    This is what DLSS 5 now takes to much more heavier “AI filter” level, because it is not anymore upscaling, but it now can add much more detail that originally wasn’t there. But because the model doesn’t have memory, it must always cause issue that the output will always be bit different. Curious to see how they have overcome that, or is it really so that with DLSS5 with every cutscene, the main character looks different.