

Between Humble Bundles and Fanatical I’ve got more games than I can play in a year for less than a single new release. It’s amazing.


Between Humble Bundles and Fanatical I’ve got more games than I can play in a year for less than a single new release. It’s amazing.


I guess you don’t have children.
You absolutely do have to train them to be afraid of bears, heights, and every fucking thing you can imagine. You absolutely do have to teach them empathy and compassion. There may be some nugget of instinct, but without reinforcement it might as well not exist.


You could have just said you don’t know what dynamic pricing means.
Here’s the low down: Dynamic pricing is when a company charges different prices for different people at the same time, potentially based on the individuals spending history. So customer A who rarely buys full priced games might be offered a discount, while consumer B who regularly buys full priced games is charged full price.
I’m not exactly sure if this is what you mean, but I have a couple examples of fantastic community powered fan games that arguably eclipse their inspiration.
Pokemon Infinite Fusion: fan powered remake of Pokemon Fire Red that incorporates a fusion mechanic and has something like 600,000 high quality fan created sprites. They’re now working on a version for Pokemon Emerald
Clone Hero: fan made guitar hero/rockband clone with support for tons of peripherals including drums and vocals, with a huge library of fan generated songs.