Yeah, I agree that, as far as f2p monetization models go, neither approach is bad on its own. I even liked the LoL one as I found it helped limit the choices right now so I didn’t have to pick out of like 100 characters, while still allowing for getting ones you liked, for free even if you were patient (and I was). HotS used the same model iirc.
But Blizzard displayed unbridled greed and contempt for their users for how they handled that. It really should have led to a landmark case regarding consumer rights when purchasing a license to play a video game and rules for clauses like “we can change this agreement whenever we want”.
Yeah, I agree that, as far as f2p monetization models go, neither approach is bad on its own. I even liked the LoL one as I found it helped limit the choices right now so I didn’t have to pick out of like 100 characters, while still allowing for getting ones you liked, for free even if you were patient (and I was). HotS used the same model iirc.
But Blizzard displayed unbridled greed and contempt for their users for how they handled that. It really should have led to a landmark case regarding consumer rights when purchasing a license to play a video game and rules for clauses like “we can change this agreement whenever we want”.