I’d pay the $70 or even $100 for a AAA title…if it released complete, relatively bug-free, and didn’t try to soak me with microtransactions and subscriptions.
idiots being too eager to throw ever increasing amounts of money at companies, to get what they used to get for 50, with zero self awareness that they are the cancer thats killing everything.
Counterpoint: games were more expensive in the past, sometimes even before adjusting for inflation. Goldeneye was $70 new.
The problem is that back then you bought a complete game to play forever. Now you buy an unfinished mess that despite costing as much, makes it abundantly clear that the game isn’t yours through DRM and in your face micro transactions.
True, but it’s at least a rough indicator, and having intact concrete pricing from back then was a bit challenging, and sears catalog came to me as a very well preserved source of vaguely appropriate pricing.
I’d pay the $70 or even $100 for a AAA title…if it released complete, relatively bug-free, and didn’t try to soak me with microtransactions and subscriptions.
But that’s not what’s they’re selling.
Exactly. AAA is supposed to be pushing the standard forward and compete for my attention by making a better product.
If i can get an equally good or better game for less money i will obviously go for that.
All those stakeholders be like
This is whats wrong with gaming.
idiots being too eager to throw ever increasing amounts of money at companies, to get what they used to get for 50, with zero self awareness that they are the cancer thats killing everything.
Counterpoint: games were more expensive in the past, sometimes even before adjusting for inflation. Goldeneye was $70 new.
The problem is that back then you bought a complete game to play forever. Now you buy an unfinished mess that despite costing as much, makes it abundantly clear that the game isn’t yours through DRM and in your face micro transactions.
To provide a relatively decent source: https://christmas.musetechnical.com/ShowCatalog/1997-Sears-Christmas-Book
Around page 286. So 1997 christmas season, Starfox and Goldeneye going for $80… FFVII for $60…
N64 had the challenge that every single game was a circuitboard, so that inflated costs. Nowadays the price is for just the right to download a copy.
i mean, its also sears, premium store premium pricing.
I bought FFVII on launch day from Best Buy for 49.99.
True, but it’s at least a rough indicator, and having intact concrete pricing from back then was a bit challenging, and sears catalog came to me as a very well preserved source of vaguely appropriate pricing.