• skisnow@lemmy.ca
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    9 months ago

    “curtail developer choice” is such a weak argument because you could equally apply it to literally every piece of regulation ever passed. Of course it curtails choice, that’s almost the dictionary definition of an industry regulation.

  • Decq@lemmy.world
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    9 months ago

    This is just pure fabricated bullshit. They themselves started limiting options. Remember the old days where you could host your own server with basically any game? They took that away, not us. So they themselves are 100% responsible for this ‘uprising’. Besides they could just provide/open-source the backend and disable drm. Hardly any work at all.

    But of course it’s not about that. They just try to hide behind this ‘limits options’ argument. But they simply don’t want you to be able to play their old games. They want you to buy their latest CoD 42.

  • TabbsTheBat (they/them)@pawb.social
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    9 months ago

    Companies would still be cutting flour with chalk if they had their way. “It’s limiting blah blah blah” that’s the point you corpos, consumer rights are about the consumer not the bottom line

  • qarbone@lemmy.world
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    9 months ago

    Why are publishers speaking for devs about how much choice devs would have? Why not get devs to speak?

  • sugar_in_your_tea@sh.itjust.works
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    9 months ago

    The original article completely misrepresents the initiative:

    We appreciate the passion of our community; however, the decision to discontinue online services is multi-faceted, never taken lightly and must be an option for companies when an online experience is no longer commercially viable. We understand that it can be disappointing for players but, when it does happen, the industry ensures that players are given fair notice of the prospective changes in compliance with local consumer protection laws.

    Private servers are not always a viable alternative option for players as the protections we put in place to secure players’ data, remove illegal content, and combat unsafe community content would not exist and would leave rights holders liable. In addition, many titles are designed from the ground-up to be online-only; in effect, these proposals would curtail developer choice by making these video games prohibitively expensive to create.

    Stop Killing Games is not trying to force companies to provide private servers or anything like that, but leave the game in a playable state after shutting off servers. This can mean:

    • provide alternatives to any online-only content
    • make the game P2P if it requires multiplayer (no server needed, each client is a server)
    • gracefully degrading the client experience when there’s no server

    Of course, releasing server code is an option.

    The expectation is:

    • if it’s a subscription game, I get access for whatever period I pay for
    • if it’s F2P, go nuts and break it whenever you want; there is the issue of I shame purchases, so that depends on how it’s advertised
    • if it’s a purchased game, it should still work after support ends

    That didn’t restrict design decisions, it just places a requirement when the game is discontinued. If companies know this going in, they can plan ahead for their exit, just like we expect for mining companies (they’re expected to fill in holes and make it look nice once they’re done).

    I argue Stop Killing Games doesn’t go far enough, and if it’s pissing off the games industry as well, then that means it strikes a good balance.

    • Natanael@infosec.pub
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      9 months ago

      And “would leave rights holders liable” is completely false, no game would have offline modes if it did

      • sugar_in_your_tea@sh.itjust.works
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        9 months ago

        Exactly, and that also includes online games like Minecraft. Nobody is going to sue Microsoft because of what someone said or did in a private Minecraft server, though they might if it’s a Microsoft hosted one.