kip5608@retrolemmy.com to Games@lemmy.worldEnglish · 10 days agoAsset reuse in videogames is essential, and we need to embrace it, says Assassin's Creed and Far Cry director: 'We redo too much stuff'www.pcgamer.comexternal-linkmessage-square51linkfedilinkarrow-up1208arrow-down13
arrow-up1205arrow-down1external-linkAsset reuse in videogames is essential, and we need to embrace it, says Assassin's Creed and Far Cry director: 'We redo too much stuff'www.pcgamer.comkip5608@retrolemmy.com to Games@lemmy.worldEnglish · 10 days agomessage-square51linkfedilink
minus-squareHonk@sh.itjust.workslinkfedilinkEnglisharrow-up30·10 days agoAt this point, I’d be mad if I was playing a Fromsoft game and they didn’t have that animation where you’re pushing open large double doors.
minus-squaredatavoid@sh.itjust.workslinkfedilinkEnglisharrow-up5·10 days agoThat’s fair… but also Elden Ring had so many cave dungeons that used the same layout it was painful by the end
minus-squarecaseyweederman@lemmy.calinkfedilinkEnglisharrow-up4·9 days agoOr a pig at the end of a long hallway. Or a poison swamp. Or, and more seriously, the Moonlight Greatsword.
At this point, I’d be mad if I was playing a Fromsoft game and they didn’t have that animation where you’re pushing open large double doors.
That’s fair… but also Elden Ring had so many cave dungeons that used the same layout it was painful by the end
Or a pig at the end of a long hallway.
Or a poison swamp.
Or, and more seriously, the Moonlight Greatsword.