this shuts down rumors that bethesda will move to unreal engine for ES6

  • Cethin@lemmy.zip
    link
    fedilink
    English
    arrow-up
    6
    ·
    17 hours ago

    And Unreal Engine started on 1995. This argument always shows people’s ignorance of software development. When the first pieces of the engine were built is not why it’s shitty. It’s because they haven’t invested money into it where it matters. (Unreal Engine also has some serious issues. It just looks prettier.)

      • Benchamoneh@lemmy.dbzer0.com
        link
        fedilink
        English
        arrow-up
        4
        ·
        15 hours ago

        Very probably yes, but it will also have an extensive feature set and stable, mature functions that work well after 20+ years of development.

        A mature codebase is often a double edged sword I agree. But it’s not always a good idea to just throw away all that progress.

        • lime!@feddit.nu
          link
          fedilink
          English
          arrow-up
          2
          ·
          15 hours ago

          in bethesdas case though?

          a similar thing happened with arma reforger a few years ago, it was supposed to be a tech demonstrator for a new engine but it turned out to still be the same codebase as operation flashpoint from 1995. the engine is solid but it’s super annoying to program for, they have this custom scripting language that’s completely batshit insane because everything is infix by default, and an ui toolkit that is written as c++ classes meaning the actual game has a compiler in it for a subset of c++. so the scripts can be edited at runtime but if there is an error in the ui the game crashes at startup. people were hoping they’d finally switch to something that made sense but no.

        • herrvogel@lemmy.world
          link
          fedilink
          English
          arrow-up
          1
          arrow-down
          2
          ·
          12 hours ago

          They don’t work well anymore though, that’s the whole point. Bethesda’s codebase is past “mature”, it’s just straight up old and outdated now. Has been for a decade at the very least. Their games have looked and performed noticeably worse than their contemporaries for a good while now.

      • mnemonicmonkeys@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        1
        ·
        11 hours ago

        They rebuild the engine to be 64-bit (instead of 32-bit) for Fallout 4, and that version is what Skyrim Special Edition is running on

        • lime!@feddit.nu
          link
          fedilink
          English
          arrow-up
          2
          arrow-down
          1
          ·
          11 hours ago

          that’s not a complete rewrite. hell, depending on how it was architected it may just be a recompile