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Cake day: February 7th, 2025

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  • B²G3 romances seem shallow and kind of transactional because it is a mix of characters who don’t know each other having a whirlwind romance in a relatively short period of time.

    Add the sense of “we don’t know how much longer we have” and the general dramatisation of High Fantasy and you have one hell of an intense honeymoon phase.

    After that, the game doesn’t really cover how your relationship plays out, aside from that short party epilogue. Sure, your shared experience may make for a strong start, but the arguments, the differences, the difficulties adjusting to one another while also grappling with the trauma of what you went through and the challenge of finding your place in this new world… there’s a lot left open that just doesn’t fit in this game’s frame.


  • It would also accommodate some Aces I know that just find the concept unappealing at best and repulsive at worst. Having to click through scenes you don’t wanna see to get to the good stuff is just annoying, and the impression that your relationship is only “complete” once you do the deed obviously also isn’t great.

    Conversely, decoupling sex from romance could help destigmatise it, particularly in monoamorous games. You don’t need to be fully committed to someone to do the special thing with them (though obviously cheating when you are committed is a bad thing). People who do it more casually aren’t being irreverent about something sacred. There needs to be consent, there needs to be trust, maybe make the player “earn it” in some way, but normalise the notion that it’s a thing people can do.

    Either way: make it an option, not an obligation.